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Improve
Stats
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Name
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Explanation
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| Physical Attack +3% | Physical attack damage is increased 3% |
| Physical Attack +5% | Physical attack damage is increased 5% |
| Physical Attack +10% | Physical attack damage is increased 10% |
| Physical Attack +20% | Physical attack damage is increased 20% |
| Magical Attack +3% | Magical attack damage is increased 3% |
| Magical Attack +5% | Magical attack damage is increased 5% |
| Magical Attack +10% | Magical attack damage is increased 10% |
| Magical Attack +20% | Magical attack damage is increased 20% |
| HP +5% | Increases total hit points by 5% |
| HP +10% | Increases total hit points by 10% |
| HP +20% | Increases total hit points by 20% |
| HP +30% | Increases total hit points by 30% |
| MP +5% | Increases total magic points by 5% |
| MP +10% | Increases total magic points by 10% |
| MP +20% | Increases total magic points by 20% |
| MP +30% | Increases total magic points by 30% |
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Battle
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Name
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Explanation
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| See through | The HP of the enemy is indicated |
| Penetration | Can damage "armored" enemies |
| Attack first | You can attack first in battle |
| Preemptive | Probability of preemptive attacks raises |
| Bafire in crisis | When a character has low HP, "Bafire" is automatically activated |
| Bathunder in crisis | When a character has low HP, "Bathunder" is automatically activated |
| Bawater in crisis | When a character has low HP, "Bawater" is automatically activated |
| Bacold in crisis | When a character has low HP, "Bacold" is automatically activated |
| Shell in crisis | When a character has low HP, "Shell" is automatically activated |
| Protect in crisis | When a character has low HP, "Protect" is automatically activated |
| Reflect in crisis | When a character has low HP, "Reflect" is automatically activated |
| Haste in crisis | When a character has low HP, "Haste" is automatically activated |
| Regen in crisis | When a character has low HP, "Regen" is automatically activated |
| Drive in crisis | When a character has low HP, his/her overdrive gauge fills faster |
| Auto Reflect | You are always in "Reflect" condition during battle |
| Auto Shell | You are always in "Shell" condition during battle |
| Auto Protect | You are always in "Protect" condition during battle |
| Auto Haste | You are always in "Haste" condition during battle |
| Auto Regen | You are always in "Regen" condition during battle |
| Auto Potion | When a character has low HP, he/she automatically uses a potion |
| Auto ST Recovery Medicine | Whenever a character has an abnormal status, he/she automatically uses a status recovery item |
| Auto Phoenix | When an ally is in "death" status, Phoenix Tail is automatically used |
| Counter | Counter attacks the attack of an enemy |
| Evade Counter | Whenever you evade the attack of an enemy, your character attacks |
| Magical Counter | Counter attacks the magical attack of an enemy |
| Magical Booster | You spend more MP whenever you use magic, but its power is increased |
| MP Consume 1/2 | Command abilities MP consumption is reduced by a half |
| MP Consume 1 | Command abilities MP consumption is reduced to only 1 MP |
| AP X 2 | You get 2 times the AP normally gained in battle |
| AP X 3 | You get 3 times the AP normally gained in battle |
| Medicine Knowledge | The effect of all healing items is doubled when used |
| Regen in crisis | When a character has low HP, "Regen" is automatically activated |
| Drive to AP | You get more AP instead of the acummulation of the overdrive gauge |
| Double Drive | The quantity of the overdrive gauge is doubled |
| Triple Drive | The quantity of the overdrive gauge is triplicated |
| Gil X 2 | The gained amount of Gil in battle is duplicated |
| Rare Item acquisition | The chances of stealing rare items are increased |
| Only Rare Item | Only steals rare items |
| Walk HP recovery | When you are walking, a little amount of hit points are recovered successively |
| Walk MP recovery | When you are walking, a little amount of magic points are recovered successively |
| No encounters | You stop encountering the enemies |
| Capture | You capture the enemy each time you kill it |
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Elemental
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Name
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Explanation
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| Flame attack | Your physical attack also damages the enemy with a fire attack |
| Thunder attack | Your physical attack also damages the enemy with a thunder attack |
| Water attack | Your physical attack also damages the enemy with a water attack |
| Ice attack | Your physical attack also damages the enemy with an ice attack |
| Fire damage 1/2 | The fire damage done by the enemy is cut by 1/2 |
| Thunder damage 1/2 | The thunder damage done by the enemy is cut by 1/2 |
| Water damage 1/2 | The water damage done by the enemy is cut by 1/2 |
| Ice damage 1/2 | The ice damage done by the enemy is cut by 1/2 |
| No flame damage | The fire damage done by the enemy is reduced to 0 |
| No thunder damage | The thunder damage done by the enemy is reduced to 0 |
| No water damage | The water damage done by the enemy is reduced to 0 |
| No ice damage | The ice damage done by the enemy is reduced to 0 |
| Flame absorb | You recover HP from damage dealt by fire attacks |
| Thunder absorb | You recover HP from damage dealt by thunder attacks |
| Water absorb | You recover HP from damage dealt by water attacks |
| Ice absorb | You recover HP from damage dealt by ice attacks |
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Status
change
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Name
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Explanation
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| Darkness attack | Can put an enemy in "darkness" condition each time you attack |
| Silence attack | Can put an enemy in "silence" condition each time you attack |
| Sleep attack | Can put an enemy in "sleep" condition each time you attack |
| Poison attack | Can put an enemy in "poison" condition each time you attack |
| Stone attack | Can put an enemy in "petrify" condition each time you attack |
| Death attack | Can kill the enemy instantaneously each time you attack |
| Zombie attack | Can put an enemy in "zombie" condition each time you attack |
| Slow attack | Can put an enemy in "slow" condition each time you attack |
| Renewed Darkness attack | Can put an enemy in "darkness" condition each time you attack (at a higher rate than "darkness attack") |
| Renewed Silence attack | Can put an enemy in "silence" condition each time you attack (at a higher rate than "silence attack") |
| Renewed Sleep attack | Can put an enemy in "sleep" condition each time you attack (at a higher rate than "sleep attack") |
| Renewed Poison attack | Can put an enemy in "poison" condition each time you attack (at a higher rate than "poison attack") |
| Renewed Stone attack | Can put an enemy in "petrify" condition each time you attack (at a higher rate than "stone attack") |
| Renewed Death attack | Can kill the enemy instantaneously each time you attack (at a higher rate than "death attack") |
| Renewed Zombie attack | Can put an enemy in "zombie" condition each time you attack (at a higher rate than "zombie attack") |
| Renewed Slow attack | Can put an enemy in "slow" condition each time you attack (at a higher rate than "slow attack") |
| Darkness defense | Sometimes you gain protection against attacks that cause "darkness" condition |
| Silence defense | Sometimes you gain protection against attacks that cause "silence" condition |
| Sleep defense | Sometimes you gain protection against attacks that cause "sleep" condition |
| Poison defense | Sometimes you gain protection against attacks that cause "poison" condition |
| Stone defense | Sometimes you gain protection against attacks that cause "stone" condition |
| Death defense | Sometimes you gain protection against attacks that cause instantaneous death |
| Zombie defense | Sometimes you gain protection against attacks that cause "zombie" condition |
| Slow defense | Sometimes you gain protection against attacks that cause "slow" condition |
| Confusion defense | Sometimes you gain protection against attacks that cause "confusion" condition |
| Berserk defense | Sometimes you gain protection against attacks that cause "berserk" condition |
| Full Darkness defense | You gain full protection against attacks that cause "darkness" condition |
| Full Silence defense | You gain full protection against attacks that cause "silence" condition |
| Full Sleep defense | You gain full protection against attacks that cause "sleep" condition |
| Full Poison defense | You gain full protection against attacks that cause "poison" condition |
| Full Stone defense | You gain full protection against attacks that cause "darkness" condition |
| Full Death defense | You gain full protection against attacks that cause instantaneous death |
| Full Zombie defense | You gain full protection against attacks that cause "zombie" condition |
| Full Slow defense | You gain full protection against attacks that cause "slow" condition |
| Full Confusion defense | You gain full protection against attacks that cause "confusion" condition |
| Full Berserk defense | You gain full protection against attacks that cause "berserk" condition |