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FFX Automic Abilities


Home | Final Fantasy X

Improve Stats
Name
Explanation
Physical Attack +3% Physical attack damage is increased 3%
Physical Attack +5% Physical attack damage is increased 5%
Physical Attack +10% Physical attack damage is increased 10%
Physical Attack +20% Physical attack damage is increased 20%
Magical Attack +3% Magical attack damage is increased 3%
Magical Attack +5% Magical attack damage is increased 5%
Magical Attack +10% Magical attack damage is increased 10%
Magical Attack +20% Magical attack damage is increased 20%
HP +5% Increases total hit points by 5%
HP +10% Increases total hit points by 10%
HP +20% Increases total hit points by 20%
HP +30% Increases total hit points by 30%
MP +5% Increases total magic points by 5%
MP +10% Increases total magic points by 10%
MP +20% Increases total magic points by 20%
MP +30% Increases total magic points by 30%

 

Battle
Name
Explanation
See through The HP of the enemy is indicated
Penetration Can damage "armored" enemies
Attack first You can attack first in battle
Preemptive Probability of preemptive attacks raises
Bafire in crisis When a character has low HP, "Bafire" is automatically activated
Bathunder in crisis When a character has low HP, "Bathunder" is automatically activated
Bawater in crisis When a character has low HP, "Bawater" is automatically activated
Bacold in crisis When a character has low HP, "Bacold" is automatically activated
Shell in crisis When a character has low HP, "Shell" is automatically activated
Protect in crisis When a character has low HP, "Protect" is automatically activated
Reflect in crisis When a character has low HP, "Reflect" is automatically activated
Haste in crisis When a character has low HP, "Haste" is automatically activated
Regen in crisis When a character has low HP, "Regen" is automatically activated
Drive in crisis When a character has low HP, his/her overdrive gauge fills faster
Auto Reflect You are always in "Reflect" condition during battle
Auto Shell You are always in "Shell" condition during battle
Auto Protect You are always in "Protect" condition during battle
Auto Haste You are always in "Haste" condition during battle
Auto Regen You are always in "Regen" condition during battle
Auto Potion When a character has low HP, he/she automatically uses a potion
Auto ST Recovery Medicine Whenever a character has an abnormal status, he/she automatically uses a status recovery item
Auto Phoenix When an ally is in "death" status, Phoenix Tail is automatically used
Counter Counter attacks the attack of an enemy
Evade Counter Whenever you evade the attack of an enemy, your character attacks
Magical Counter Counter attacks the magical attack of an enemy
Magical Booster You spend more MP whenever you use magic, but its power is increased
MP Consume 1/2 Command abilities MP consumption is reduced by a half
MP Consume 1 Command abilities MP consumption is reduced to only 1 MP
AP X 2 You get 2 times the AP normally gained in battle
AP X 3 You get 3 times the AP normally gained in battle
Medicine Knowledge The effect of all healing items is doubled when used
Regen in crisis When a character has low HP, "Regen" is automatically activated
Drive to AP You get more AP instead of the acummulation of the overdrive gauge
Double Drive The quantity of the overdrive gauge is doubled
Triple Drive The quantity of the overdrive gauge is triplicated
Gil X 2 The gained amount of Gil in battle is duplicated
Rare Item acquisition The chances of stealing rare items are increased
Only Rare Item Only steals rare items
Walk HP recovery When you are walking, a little amount of hit points are recovered successively
Walk MP recovery When you are walking, a little amount of magic points are recovered successively
No encounters You stop encountering the enemies
Capture You capture the enemy each time you kill it

 

Elemental
Name
Explanation
Flame attack Your physical attack also damages the enemy with a fire attack
Thunder attack Your physical attack also damages the enemy with a thunder attack
Water attack Your physical attack also damages the enemy with a water attack
Ice attack Your physical attack also damages the enemy with an ice attack
Fire damage 1/2 The fire damage done by the enemy is cut by 1/2
Thunder damage 1/2 The thunder damage done by the enemy is cut by 1/2
Water damage 1/2 The water damage done by the enemy is cut by 1/2
Ice damage 1/2 The ice damage done by the enemy is cut by 1/2
No flame damage The fire damage done by the enemy is reduced to 0
No thunder damage The thunder damage done by the enemy is reduced to 0
No water damage The water damage done by the enemy is reduced to 0
No ice damage The ice damage done by the enemy is reduced to 0
Flame absorb You recover HP from damage dealt by fire attacks
Thunder absorb You recover HP from damage dealt by thunder attacks
Water absorb You recover HP from damage dealt by water attacks
Ice absorb You recover HP from damage dealt by ice attacks

 

Status change
Name
Explanation
Darkness attack Can put an enemy in "darkness" condition each time you attack
Silence attack Can put an enemy in "silence" condition each time you attack
Sleep attack Can put an enemy in "sleep" condition each time you attack
Poison attack Can put an enemy in "poison" condition each time you attack
Stone attack Can put an enemy in "petrify" condition each time you attack
Death attack Can kill the enemy instantaneously each time you attack
Zombie attack Can put an enemy in "zombie" condition each time you attack
Slow attack Can put an enemy in "slow" condition each time you attack
Renewed Darkness attack Can put an enemy in "darkness" condition each time you attack (at a higher rate than "darkness attack")
Renewed Silence attack Can put an enemy in "silence" condition each time you attack (at a higher rate than "silence attack")
Renewed Sleep attack Can put an enemy in "sleep" condition each time you attack (at a higher rate than "sleep attack")
Renewed Poison attack Can put an enemy in "poison" condition each time you attack (at a higher rate than "poison attack")
Renewed Stone attack Can put an enemy in "petrify" condition each time you attack (at a higher rate than "stone attack")
Renewed Death attack Can kill the enemy instantaneously each time you attack (at a higher rate than "death attack")
Renewed Zombie attack Can put an enemy in "zombie" condition each time you attack (at a higher rate than "zombie attack")
Renewed Slow attack Can put an enemy in "slow" condition each time you attack (at a higher rate than "slow attack")
Darkness defense Sometimes you gain protection against attacks that cause "darkness" condition
Silence defense Sometimes you gain protection against attacks that cause "silence" condition
Sleep defense Sometimes you gain protection against attacks that cause "sleep" condition
Poison defense Sometimes you gain protection against attacks that cause "poison" condition
Stone defense Sometimes you gain protection against attacks that cause "stone" condition
Death defense Sometimes you gain protection against attacks that cause instantaneous death
Zombie defense Sometimes you gain protection against attacks that cause "zombie" condition
Slow defense Sometimes you gain protection against attacks that cause "slow" condition
Confusion defense Sometimes you gain protection against attacks that cause "confusion" condition
Berserk defense Sometimes you gain protection against attacks that cause "berserk" condition
Full Darkness defense You gain full protection against attacks that cause "darkness" condition
Full Silence defense You gain full protection against attacks that cause "silence" condition
Full Sleep defense You gain full protection against attacks that cause "sleep" condition
Full Poison defense You gain full protection against attacks that cause "poison" condition
Full Stone defense You gain full protection against attacks that cause "darkness" condition
Full Death defense You gain full protection against attacks that cause instantaneous death
Full Zombie defense You gain full protection against attacks that cause "zombie" condition
Full Slow defense You gain full protection against attacks that cause "slow" condition
Full Confusion defense You gain full protection against attacks that cause "confusion" condition
Full Berserk defense You gain full protection against attacks that cause "berserk" condition