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White
Magic
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Name
|
Explanation
|
MP
|
| Cure | Recovers HP |
4
|
| Cura | Recovers HP (more than Cure) |
10
|
| Curaga | Recovers HP (more than Cura) |
20
|
| Esuna | Recovers from any status abnormalities (except "zombie", "death", "berserk") |
5
|
| Libra | Information about target enemy is displayed |
1
|
| Bafire | You gain protection against fire attacks |
2
|
| Bathunder | You gain protection against thunder attacks |
2
|
| Bawater | You gain protection against water attacks |
2
|
| Bacold | You gain protection against ice attacks |
2
|
| Raise | Recovers party member from "death" status |
18
|
| Araise | Recovers party member from "death" status with full HP |
60
|
| Haste | Target ally becomes faster |
8
|
| Hastega | All party members become faster |
30
|
| Slow | Target enemy becomes slower |
12
|
| Slowga | All enemies become slower |
20
|
| Shell | The magical defense of target ally is increased |
10
|
| Protes | The physical defense of target ally is increased |
12
|
| Reflect | Reflecs all magit sent to you by the enemy |
14
|
| Dispel | Removes all spells from target enemy or ally |
12
|
| Regen | The HP of target ally is recovered a little each turn |
40
|
| Holy | The enemy is attacked by a saint magical power |
85
|
| Rerise | Prevents target ally from "death" status (it revives whenever it is defeated) |
97
|